Kerbal Space Program
Lead 3D Artist
I worked in Kerbal Space Program for more than 4 years, shaping the visual identity of the game and breathing life into the Kerbals.
I modeled, rigged and animated all the Kerbal characters in the game. Being most of the time the only artist on the team I fully animated and rendered the animations on the YouTube channel. Most of the models and rigs where optimized for a better performance while animating.
I created 2d graphics for publishing, marketing, press, print and social media.
Modeled and optimized the characters for 3d printing for the Shapeways Store.